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Devlog
Familiars Prototype
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Devlog
Partner Abilities!
October 10, 2024
by
CheesyHero
A huge update that allows the player to do the following new movements: Jump - Press "Space" to jump! Ride - Interact with a ridable familiar to hop on and ride them! The move speed and jump height va...
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New Starters!
October 01, 2024
by
CheesyHero
1
So to further find my ideas of creating, "The Definitive Nuzlock Experience," and to capture the fun of randomizers, a new system has been implemented to allow new starters to appear! The first starte...
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New Items to Play With!
September 25, 2024
by
CheesyHero
Fixed a bunch of bugs! Especially a bug with swapping out KO'd creatures at end of turn. Uploaded a Windows Build. Trying out a new damage calculation. I'm hoping it feels more scrappy and consistent...
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Death Has Come
September 16, 2024
by
CheesyHero
1
Alright! Here it is! The element of the game that get's me closer to the "Definitive Nuzlock Experience." Whenever a Familiar is knocked out, and ends combat knocked out, they have a chance to permane...
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First Boss is Here!
September 11, 2024
by
CheesyHero
So I now have my first boss in the game! Root is a real first challenge. They are intended to really sell the Rogue-Like element concept my game is going for by having a real test of skill for the pla...
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Familiars and You!
August 13, 2024
by
CheesyHero
Time to start my dev log! So since this is the first one, I'm posting my most recent build of a project I am working on called Familiars. (Not a working title) The design of the game is similar to Pok...
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